<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Dark Magik Devlog - itch.io</title><link>https://gameabby.itch.io/dark-magik</link><description>A sentient sword and a sentient book, both sworn to the god of hate, are teaching you to kill him.</description><item><guid>https://gameabby.itch.io/dark-magik/devlog/1683912/twenty-seven-walls-all-holding</guid><title>Twenty-seven walls, all holding</title><link>https://gameabby.itch.io/dark-magik/devlog/1683912/twenty-seven-walls-all-holding</link><pubDate>Wed, 30 Sep 2026 15:05:55 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzMwNDA3ODE4LnBuZw==/400x224%23c/Erz8AC.png" class="post_image"/><p>There is a world now. Not a level — a world, with a coastline of mountains around it, thirteen biomes inside it, and a rule that you cannot walk out of it. It&#039;s 7.9 by 10.5 kilometres . Eighty-three...</p>]]></description></item><item><guid>https://gameabby.itch.io/dark-magik/devlog/1679221/the-ring-was-never-a-ring</guid><title>The ring was never a ring</title><link>https://gameabby.itch.io/dark-magik/devlog/1679221/the-ring-was-never-a-ring</link><pubDate>Sun, 27 Sep 2026 11:55:17 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzMwMzAyMjg5LnBuZw==/400x224%23c/RrRB6v.png" class="post_image"/><p>Two spells have their own effects now. A fireball, and a ring of fire that stands up around you and burns. Worth being precise about what that means, because it is both better and smaller than it soun...</p>]]></description></item><item><guid>https://gameabby.itch.io/dark-magik/devlog/1659304/a-check-that-cannot-fail-is-not-a-check</guid><title>A check that cannot fail is not a check</title><link>https://gameabby.itch.io/dark-magik/devlog/1659304/a-check-that-cannot-fail-is-not-a-check</link><pubDate>Thu, 10 Sep 2026 20:10:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Last devlog ended by saying spell effects were the next big push. They weren&#039;t. This week went to architecture kits, a data refactor, and a spider. That was a deliberate call, and I&#039;d make it again: y...</p>]]></description></item><item><guid>https://gameabby.itch.io/dark-magik/devlog/1649135/making-the-dark-mean-something</guid><title>Making the dark mean something</title><link>https://gameabby.itch.io/dark-magik/devlog/1649135/making-the-dark-mean-something</link><pubDate>Tue, 01 Sep 2026 20:59:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Dusk was darker than midnight. Not by feel — by measurement. Ground light sat at 0.713 just after the sun dipped below the horizon, against 0.880 at midnight. A nineteen percent hole in the middle o...</p>]]></description></item><item><guid>https://gameabby.itch.io/dark-magik/devlog/1641833/twenty-nine-dark-elves-none-of-them-dressed</guid><title>Twenty-nine dark elves, none of them dressed</title><link>https://gameabby.itch.io/dark-magik/devlog/1641833/twenty-nine-dark-elves-none-of-them-dressed</link><pubDate>Wed, 26 Aug 2026 20:38:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The first real town is going in. Not a test space with a merchant standing in a field — an actual dark elf town, with buildings, and streets, and people who live there. The people turned out to be t...</p>]]></description></item><item><guid>https://gameabby.itch.io/dark-magik/devlog/1637045/two-camps-and-everything-they-broke</guid><title>Two camps, and everything they broke</title><link>https://gameabby.itch.io/dark-magik/devlog/1637045/two-camps-and-everything-they-broke</link><pubDate>Sun, 23 Aug 2026 12:50:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Two new kits this week: a bandit camp and a necromancer camp. Tents, a warlord&#039;s pavilion, a captain&#039;s round tent, camp tables, campfires, an altar set for the necromancers. Modular, same as the stone...</p>]]></description></item><item><guid>https://gameabby.itch.io/dark-magik/devlog/1634156/building-the-world-under-the-systems</guid><title>Building the world under the systems</title><link>https://gameabby.itch.io/dark-magik/devlog/1634156/building-the-world-under-the-systems</link><pubDate>Wed, 19 Aug 2026 17:52:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Dark Magik has been systems-first for a long time — combat, threat tables, skills, spells, quests, dialogue, companions, factions, crafting, banking, merchants, saving, day/night. All built, all run...</p>]]></description></item></channel></rss>